

In order of appearance, the places are: The player has reached the Phoenix Rod area and now faces the start. Now it can be seen where the previous screenshot was taken. For other maps which occupy this slot, see Category:E3M2. Lots of monster-AI manipulation involved. E3M4: House of Pain (MAP19 in PSX/Saturn/Jaguar/3DO/GBA) is the fourth map of Inferno in Doom. I was aiming for sub 2:40, so I was VERY happy when I managed a sub 2:30. These pillars have revealed a chamber with a, The remaining two pillars have given access to another chamber at the southern staircase. You need to press the southern one to open the second main door, but the switch will also open the back walls of some of the alcoves. The north switch adjusts the starting area, making it easier to reach a secret below. You can return to the starting area by heading east from the blue key. On the top, there is a room with many, Proceed to the eastern end of the staircase and press the back wall to open it. Turning north (as opposed to jumping back into the water) will open the rest of the map, so that you can explore. It is the first level in the game to have a non-boss maulotaur in an area that is essential for the level's completion. I entered the first building, killed the skeletons and undead knights and triggered the floor plate in the middle which opened another building on the other side of the canyon, but it only contains the yellow door and there's no key in sight! The place holds a, The northern switch will raise the starting area so that you can step onto the barrier there and run over a gap to a new zone. If the Firemace has appeared, you can have it at one of six different locations. For DOOM on the Xbox 360, a GameFAQs Q&A question titled "How do I get past Mount Erebus? ". As can be seen from the map, its plan is based on a skeletal human hand - whether a left hand's upper side or a right hand's palm.

Level E3M6: The Abandoned Mines (on map view it says monster spawner) how the hell do I get out of the room with the collapsing ceiling (blue door?) Enter the hallway to the north, but drop down to the water below. Enter the west corridor, and proceed to the southern end.īest of luck to whoever tries this (you'll need it!)Įnter the exposed room in the north to get a, A room in the south has been revealed similarly. The year is 2007 and you are Sargent Rex Colt, a Mark IV Cyber Commando. Look for a cave on the south of the eastern wall, and reach the yellow key at the end of the tunnel. It shares its music track with E1M2: The Dungeons and E4M2: Blockhouse. It is the last chance to obtain the weapon in the episode. Return to the north end of the corridor, and press the revealed switch in the northwest corner. There are the, The water area that surrounds the starting position has a secret door at the northern end of its western side. I've seemingly explored every inch and can't find the blue card. It is the first level in the game to have a non-boss maulotaur in an area that is essential for the level's completion.Īgent Joanna Dark hit the ground running in Perfect Dark, an epic tale of galactic conspiracies in 2023 America. without monsters getting stuck in random corners. You first need to unblock the stair by pressing the switch at the north of the watery area. This opens to a large corridor filled with weredragons and sabreclaws hiding in the alcove - they will only approach if they can see you. Here is a map showing the location of the blue key at all Difficulty levels: How do I get the original doom on Xbox 360. The maulotaur and the lich were not match for the player. YES! - Added compatibility parameter to set thing position. The doorways around it can now be entered, and you can get a, Another staircase can be accessed near the scroll. At the western end, there are two switches. Enter the stairs, and when you arrive at the long flat section at the bottom, face to the north and press the wall to lower it as a lift.
